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1. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I always thought of a structure to divert the jumps to the issuer of the interference, this would have several light years jump scope and divert if both cyno and ship as are within its scope.
- by mine mi - at 2013.11.14 00:38:00
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2. Art - in EVE New Citizens Q&A [original thread]
where i can find the eve art ?, all types, wallpapers, or videos or just good screenshots.
- by mine mi - at 2013.10.31 01:05:00
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3. Capital NPC - in Player Features and Ideas Discussion [original thread]
They need to make NPC capital ships first.
- by mine mi - at 2013.09.11 19:57:00
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4. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
May i suggest change 100% bonus to range and velocity of tractor beams to 50% reduction on target breaker penalty,to avoid concentrated dps, may also add 1 more turret to make them more eligible for pvp.
- by mine mi - at 2013.08.29 23:10:00
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5. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: mine mi wrote: For some reason, perhaps correctly, do not want to put too many hp in command ships, but fleet battles need it, maybe a new ship, a flagship, a battleship command ship. can't you put links in ca...
- by mine mi - at 2013.08.20 17:47:00
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6. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
For some reason, perhaps correctly, do not want to put too many hp in command ships, but fleet battles need it, maybe a new ship, a flagship, a battleship command ship.
- by mine mi - at 2013.08.20 16:30:00
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7. Devs - Oddysey 1.1 changes, and small-medium fleet balance - RECON ships - in Player Features and Ideas Discussion [original thread]
If you ask me, they should have 2 types of recon. Fleet Recon no cloak weak / dps strong and long e-war strong tank. Role bonus for cyno Recon cov ops cov ops cloak average dps Normal e-war average tank Role bonus for cyno
- by mine mi - at 2013.08.09 19:11:00
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8. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Unhappy with off grid boosting? I have a solution! Nerf all the links people use, then nerf the ships that are used to boost off grid, then nerf the only workable on grid command ship. Nerf the links, ok, nerf ogb's, go ahea...
- by mine mi - at 2013.08.07 22:00:00
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9. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
mine mi wrote: As I said before, I divide the ships command into two types, one for small fleets where every dps account and one for fleets where survival is the most important. DPS comand ship Absolution: No change Nighthawk: No change Astar...
- by mine mi - at 2013.08.06 21:42:00
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10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
As I said before, I divide the ships command into two types, one for small fleets where every dps account and one for fleets where survival is the most important. DPS comand ship Absolution: No change Nighthawk: No change Astarte: No change Slei...
- by mine mi - at 2013.08.02 17:45:00
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11. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
I think the command ships, should come in 2 versions, one focused on gank, for small fleets and other tank focused for large fleets
- by mine mi - at 2013.08.01 17:36:00
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12. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Why not put in the Deimos, Enyo's bonus?
- by mine mi - at 2013.08.01 15:32:00
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13. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
DEIMOS is my favorite ship, I can suggest these bonuses. First the bonus Thorax Gallente Cruiser Bonuses: 5% bonus to Medium Hybrid Turret damage 7.5% bonus to Medium Hybrid Turret tracking speed Heavy Assault Cruiser Bonuses: 5% reduction in Mic...
- by mine mi - at 2013.07.18 23:08:00
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14. Dock - in EVE General Discussion [original thread]
when ships, could dock in ships ?
- by mine mi - at 2013.06.27 19:34:00
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15. Photon Torpedoes - in Player Features and Ideas Discussion [original thread]
I knew the name was going to call your attention The module is not more than a bombs launcher, and the bomb work just as missiles and have no AOE. Why the new module?, Is to have a tactical weapon that delivers a big alpha damage, it is capable of...
- by mine mi - at 2013.06.25 17:47:00
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16. Remove the Sun - in Player Features and Ideas Discussion [original thread]
In fact the most common solar system is binary.
- by mine mi - at 2013.06.19 19:43:00
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17. [Suggestion] New Weapon Tec, Splitting Hibrids, Caldari and Galente - in Player Features and Ideas Discussion [original thread]
bump
- by mine mi - at 2013.05.25 13:32:00
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18. Hi Resolution Texture Pack - Show Your Support!!! - in EVE General Discussion [original thread]
Oh yes, oh my god yes.
- by mine mi - at 2013.05.25 12:53:00
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19. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
maybe the gallente need two attacks bs like minma, while domi remain combat, the other two need be fast and agile to keep in blaster range
- by mine mi - at 2013.05.23 22:01:00
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20. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
Not only, love can stop the war, sometimes also ccp.
- by mine mi - at 2013.05.21 19:29:00
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